Chapter 10 deals with issues of identity and agency as they concern both Virtual Humans and those interacting with them with virtual environments.
We'll post useful models and additional analysis here.
Selected References
Chafer, J. & Childs, M. (2008). The impact of the characteristics of a virtual performance: concepts, constraints and complications, in Proceed- ings of ReLIVE08 Conference, Milton Keynes, 20–21 November Available online: www.open.ac.uk/relive08/ Floridi , L. (2011). TheConstruction of Personal Identities Online, Minds and Machines, 21, 477–479.
Guadagno, R.E., Blascovich, J., Bailenson, J.N., & McCall, C. (2007). Virtual humans andpersuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22.
Hayles, K. (1999). How We Became Posthuman: Virtual Bodies in
Cybernetics, Literature and Informatics, Chicago, IL: University of Chicago
Press.
Robertson, J. (2010). Gendering
humanoid robots: robo-sexism in Japan. Body & Society, 16(2).
Savin-Baden, M., Tombs, G., Burden, D and Wood, C.
(2013). ‘It’s almost like talking to a person: student disclosure to
pedagogical agents in sensitive settings’. International Journal of
Mobile and Blended Learning, 5(2),
78-93.
Savin-Baden,
M. (2015). Rethinking Learning in an
Age of Digital Fluency Is being Digitally Tethered a New Learning Nexus? London:
Routledge.
Slater, M., Perez-Marcos, D., Ehrsson,
H.H., & Sanchez-Vives, M. V. (2009) Inducing illusory ownership
of a virtual body. Frontiers in
Neuroscience, 3 (2), 214-220
Yee, N., Bailenson, J. N.,
Urbanek, M., Chang, F., & Merget, D. (2007). The Unbearable Likeness ofBeing Digital: The Persistence of Nonverbal Social Norms in Online VirtualEnvironments. CyberPsychology &
Behavior, 10 (1), 115 - 121.
Žižek, S.
(1999) The Matrix, or two sides of perversion, Philosophy Today, 43. Available
online
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