Within embodiment we look at:
- From Symbolic to Embodied Artificial Intelligence
- Embodiment and Cognition
- Grounding
- Enactive AI
- Challenges to Embodied AI
- Virtual Humans and Virtual Worlds
We'll post further analysis and useful models as our (and other's) thoughts in this area evolve.
Selected References
Anderson, M. L. (2003). Embodied cognition:
A field guide. Artificial intelligence,
149(1), 91-130.
Froese T. & Ziemke T. (2009) Enactive artificial intelligence: Investigating the systemic organization of life andmind, Artificial Intelligence 173
Issues 3–4, 466-500
Harnad, S. (1990). The symbol grounding problem. Physica D: Nonlinear Phenomena, 42(1-3), 335-346.
Merleau-Ponty, M. (1962). Phenomenology of perception. London: Routledge.
Piaget, J. (1954). The
construction of reality in the child. London: Routledge.
Pfeifer, R., & Bongard, J. (2006). How the body shapes the way we think: a new
view of intelligence. Cambridge: MIT press.
Slater, S., & Burden, D. (2009). Emotionally responsive robotic avatars as characters in virtual worlds. In Games and
Virtual Worlds for Serious Applications VS-GAMES'09. Conference in (pp. 12-19).
IEEE. (Slide Presentation)
Varela, F.J., Thompson, E., & Rosch, E.
(1991) The Embodied Mind: Cognitive Science
and Human Experience. Cambridge, MA: MIT Press,
Zeimke, T. (2001). Are Robots Embodied?. In
Proc. Of the First Intl. Workshop on Epigenetic Robotic. Lund University
Cognitive Studies, vol. 85, Lund, Sweden.