In the first chapter of the book we look at existing definitions of Virtual Humans, identify the key traits of virtual humans, and then develop our own working definitions. We'll use this page to share this definition and to refine it and the trait model, and to track other emerging definitions and models.
Definitions of “Virtual Humans”
"Software programs which present as human and which may have behavior, emotion, thinking, autonomy and interaction modelled on physical human capabilities."
We also offer the following definitions for very basic virtual humans, which we refer to virtual humanoids, and for the most developed form which we refer to as virtual sapiens:
Virtual Humanoids - "Simple virtual humans which present to a limited degree as human and which may reflect in a limited way some of the behavior, emotion, thinking, autonomy and interaction of a physical human."
Virtual Sapiens: - "Sophisticated virtual humans which achieve similar levels of presentation, behavior, emotion, thinking, autonomy, interaction, self-awareness and internal narrative to a physical human."
Supporting Material for the Book
Here are some resources to help those reading the book, providing images and quotes we couldn't fit in, relevant links and key references.
Additional Links from the Text
- Kryten in Red Dwarf
- Sitepal2D Avatar system – www.sitepal.com
- Second Life virtual world - www.secondlife.com
- Hal 9000
- Holly in Red Dwarf
- Voight-Kampff test in Blade Runner
- Anna on the Ikea website
- Sephora from KiK Interactive Inc., 2016
- Wysa (https://www.wysa.io/) and Woebot (https://woebot.io/).
- IBM’s success with Watson in the Jeopardy challenge in 2011
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[Thin out before live]
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